Zack Tidler

Zack Tidler

Graduate Student

Georgia Institute of Technology

About Me

I am a graduate student in engineering psychology in Georgia Tech’s Problem Solving and Educational Technology Lab.

Interests
  • Distributed Cognitive Ability
  • Deepfake Video Detection
  • Instructional Design
  • Good Intellectual Citizenship
Education
  • MS in Engineering Psychology, 2020

    Georgia Institute of Technology

  • BA in Psychology, 2014

    Florida Gulf Coast University

Expertise

R
Statistics
Psychology

Featured Projects

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Factors Influencing Deepfake Detection

Factors Influencing Deepfake Detection

Our research group is investigating various features of deepfake videos (such as race of the video’s subject) that make their inauthenticity more or less conspicuous.

Hackiness

Hackiness

This project aims to identify predictors of one’s inclincation toward “hacky” problem solving behavior.

Individual Differences in Deepfake Detection

Individual Differences in Deepfake Detection

In this program of research we are aiming to identify psychological traits that predict an observers ability to detect inauthenticity in deepfake videos.

Individual Differences in Subgoal Acquisition

Individual Differences in Subgoal Acquisition

The Problem Solving and Educational Technology Laboratory has published extensively on the utility of optimizing educational materials by labeling worked example problems at the subgoal level as opposed to the step level. This project aims to identify psychological traits that predict one’s ability to glean widely applicable subgoals from suboptimal educational material.

Internet Search Ability

Internet Search Ability

This program of research is an attempt to develop and validate measures of internet search ability and to demonstrate that, when administered alongside traditional measures of cognitive ability, such a measure adds incremental predictivity in a variety of problem-solving domains.

Wikiracing

Wikiracing

This program of research aims to evaluate the potential for using the Wikipedia Game (also known as “Wikiracing”) as a new measure of crystalized intelligence.

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